Sunday, June 24, 2018

Bad Pirates The Game

Hello everyone,

This blog will officially be covering all the development updates for the game. So, this post will highlight what the game will be about, along with tons of initially drafted features.

Overview

A not so accurate single player pirate adventure game in a procedurally and seamlessly generated world (connected). In this game you get the chance to be a pirate, good guy, or a super trader.

The game is generally inspired by the such as uncharted water online (except that this is an offline game), sid meier pirates and well, because i love sailing, adventure, and enjoying the survival nature of the sea, the rpg mechanic and so on.

Features

- world is procedurally generated based on seed
- weather system, day/night cycle, and datetime (maybe like 1 day to 24 minutes ratio)
- islands interaction
  - crews hunting
  - trading system
  - tavern system
  - economy
- regional trading system
  - luxury item prices increases the further you go
  - to encourage player to travel further
- proper goods implementation for trading system
- fame/notoriety system
  - attacking neutral, empire, merchants increases notorierity and fame
  - doing good things like helping neutral, or empire increases fame
- ship interaction
  - crews management
  - inventory
  - upgrade
  - repair
- crews system, and in how how it helps your ship performance
  - classes
    - navigator
      - navigation
      - increase ship turning rate
      - island discovery
    - sailor
      - ship operation
      - repairing
    - chef
      - provides cooking
    - shipsmith
      - much faster ship repair
    - cannoneer
      - faster shoot rate
    - fisherman
      - fishing rate
    - merchant specialist
      - helps buying goods (negotiating) at lower discount
- world events
  - merchant, pirate, empire movements
  - AI skirmishes events
- sailing system
  - wind driven speed
- survival feature
- skirmish gameplay
  - realtime (time slowed down to 1X, if we have game-speed change mechanic
  - ballistic and gunnery
  - repair system
  - defense penetration system
- crews dialogue system
- AI aggression level
  - level of aggression affect how they interact with in in sea

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I think there's more, maybe we'll save for later. Hopefully planning to release it by the end of this year as an early access.

The trello the much frequent progress can be seen here.
https://trello.com/b/8aeV4DXA/bad-pirates

And, I am Rahimie Ahmad, see you next time.

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